6
2026-01-24 12:49:55 +03:00

27 lines
779 B
C#

using Content.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.VariationPass.Components;
/// <summary>
/// Handles spilling puddles with various reagents randomly around the station.
/// </summary>
[RegisterComponent]
public sealed partial class PuddleMessVariationPassComponent : Component
{
/// <summary>
/// Tiles before one spill on average.
/// </summary>
[DataField]
public float TilesPerSpillAverage = 600f;
[DataField]
public float TilesPerSpillStdDev = 50f;
/// <summary>
/// Weighted random prototype to use for random messes.
/// </summary>
[DataField(required: true)]
public ProtoId<WeightedRandomFillSolutionPrototype> RandomPuddleSolutionFill = default!;
}