6
2026-01-24 12:49:55 +03:00

23 lines
655 B
C#

using Content.Server.Objectives.Components;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
public sealed class DieConditionSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DieConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
}
private void OnGetProgress(EntityUid uid, DieConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = _mind.IsCharacterDeadIc(args.Mind) ? 1f : 0f;
}
}