6
2026-01-24 12:49:55 +03:00

282 lines
12 KiB
C#

using Content.Server._NF.Radio; // Frontier
using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.Power.Components;
using Content.Server.Radio.Components;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Radio;
using Content.Shared.Radio.Components;
using Robust.Server.GameObjects; // Frontier
using Content.Shared.Speech;
using Content.Shared.Ghost; // Nuclear-14
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Replays;
using Robust.Shared.Utility;
using Content.Shared._Horizon.Language;
using Content.Server._Horizon.Language;
namespace Content.Server.Radio.EntitySystems;
/// <summary>
/// This system handles intrinsic radios and the general process of converting radio messages into chat messages.
/// </summary>
public sealed class RadioSystem : EntitySystem
{
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly LanguageSystem _language = default!;
// set used to prevent radio feedback loops.
private readonly HashSet<string> _messages = new();
private EntityQuery<TelecomExemptComponent> _exemptQuery;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IntrinsicRadioReceiverComponent, RadioReceiveEvent>(OnIntrinsicReceive);
SubscribeLocalEvent<IntrinsicRadioTransmitterComponent, EntitySpokeEvent>(OnIntrinsicSpeak);
_exemptQuery = GetEntityQuery<TelecomExemptComponent>();
}
private void OnIntrinsicSpeak(EntityUid uid, IntrinsicRadioTransmitterComponent component, EntitySpokeEvent args)
{
if (args.Channel != null && component.Channels.Contains(args.Channel.ID))
{
SendRadioMessage(uid, args.Message, args.Channel, uid, languageOverride: args.Language);
args.Channel = null; // prevent duplicate messages from other listeners.
}
}
//Nuclear-14
/// <summary>
/// Gets the message frequency, if there is no such frequency, returns the standard channel frequency.
/// </summary>
public int GetFrequency(EntityUid source, RadioChannelPrototype channel)
{
if (TryComp<RadioMicrophoneComponent>(source, out var radioMicrophone))
return radioMicrophone.Frequency;
return channel.Frequency;
}
private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args)
{
if (TryComp(uid, out ActorComponent? actor))
_netMan.ServerSendMessage(_language.CanUnderstand(uid, args.Language) ? args.ChatMsg : args.UnknownLanguageChatMsg, actor.PlayerSession.Channel); // Horizon languages
}
/// <summary>
/// Send radio message to all active radio listeners
/// </summary>
public void SendRadioMessage(EntityUid messageSource, string message, ProtoId<RadioChannelPrototype> channel, EntityUid radioSource, int? frequency = null, bool escapeMarkup = true, LanguagePrototype? languageOverride = null) // Frontier: added frequency; Horizon - add language
{
SendRadioMessage(messageSource, message, _prototype.Index(channel), radioSource, frequency: frequency, escapeMarkup: escapeMarkup, languageOverride: languageOverride); // Frontier: added frequency; Horizon - add language
}
/// <summary>
/// Send radio message to all active radio listeners
/// </summary>
/// <param name="messageSource">Entity that spoke the message</param>
/// <param name="radioSource">Entity that picked up the message and will send it, e.g. headset</param>
public void SendRadioMessage(EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource, int? frequency = null, bool escapeMarkup = true, LanguagePrototype? languageOverride = null) // Nuclear-14: add frequency; Horizon - add language
{
// TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this.
if (!_messages.Add(message))
return;
// Horizon start
var language = languageOverride ?? _language.GetCurrentLanguage(messageSource);
if (language.LanguageType is not Generic gen)
return;
// Horizon end
var evt = new TransformSpeakerNameEvent(messageSource, MetaData(messageSource).EntityName);
RaiseLocalEvent(messageSource, evt);
// Frontier: add name transform event
var transformEv = new RadioTransformMessageEvent(channel, radioSource, evt.VoiceName, message, messageSource);
RaiseLocalEvent(radioSource, ref transformEv);
message = transformEv.Message;
messageSource = transformEv.MessageSource;
// End Frontier
var name = transformEv.Name; // Frontier: evt.VoiceName<transformEv.Name
name = FormattedMessage.EscapeText(name);
SpeechVerbPrototype speech;
if (evt.SpeechVerb != null && _prototype.TryIndex(evt.SpeechVerb, out var evntProto))
speech = evntProto;
else
speech = _chat.GetSpeechVerb(messageSource, message);
var content = escapeMarkup
? FormattedMessage.EscapeText(message)
: message;
// Frontier: append frequency if the channel requests it
string channelText;
if (channel.ShowFrequency)
channelText = $"\\[{channel.LocalizedName} ({frequency})\\]";
else
channelText = $"\\[{channel.LocalizedName}\\]";
// End Frontier
// Horizon Languages start
var languageEncodedContent = _language.ObfuscateMessage(messageSource, content, gen.Replacement, gen.ObfuscateSyllables);
if (gen.Color != null)
{
content = $"[color={gen.Color.Value.ToHex()}]{FormattedMessage.EscapeText(content)}[/color]";
languageEncodedContent = $"[color={gen.Color.Value.ToHex()}]{FormattedMessage.EscapeText(languageEncodedContent)}[/color]";
}
List<string> verbStrings = speech.SpeechVerbStrings;
bool verbsReplaced = false;
foreach (var str in ILanguageType.SpeechSuffixes)
{
if (message.EndsWith(Loc.GetString(str)) && gen.SuffixSpeechVerbs.TryGetValue(str, out var strings) && strings.Count > 0)
{
verbStrings = strings;
verbsReplaced = true;
}
}
if (!verbsReplaced && gen.SuffixSpeechVerbs.TryGetValue("Default", out var defaultStrings) && defaultStrings.Count > 0)
verbStrings = defaultStrings;
/*
var wrappedMessage = Loc.GetString(speech.Bold ? "chat-radio-message-wrap-bold" : "chat-radio-message-wrap",
("color", channel.Color),
("fontType", speech.FontId),
("fontSize", speech.FontSize),
("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
("channel", channelText), // Frontier: $"\\[{channel.LocalizedName}\\]"<channelText
("name", name),
("message", content));
*/
var wrappedMessage = Loc.GetString("chat-radio-message-wrap",
("color", channel.Color),
("fontType", gen.Font ?? speech.FontId),
("fontSize", gen.FontSize ?? speech.FontSize),
("verb", Loc.GetString(_random.Pick(verbStrings))),
("defaultFont", speech.FontId),
("defaultSize", speech.FontSize),
("channel", $"\\[{channel.LocalizedName}\\]"),
("name", name),
("message", content));
var wrappedEncodedMessage = Loc.GetString("chat-radio-message-wrap",
("color", channel.Color),
("fontType", gen.Font ?? speech.FontId),
("fontSize", gen.FontSize ?? speech.FontSize),
("verb", Loc.GetString(_random.Pick(verbStrings))),
("defaultFont", speech.FontId),
("defaultSize", speech.FontSize),
("channel", $"\\[{channel.LocalizedName}\\]"),
("name", name),
("message", languageEncodedContent));
var encodedChat = new ChatMessage(
ChatChannel.Radio,
message,
wrappedEncodedMessage,
NetEntity.Invalid,
null);
var encodedChatMsg = new MsgChatMessage { Message = encodedChat };
// Horizon Languages end
// most radios are relayed to chat, so lets parse the chat message beforehand
var chat = new ChatMessage(
ChatChannel.Radio,
message,
wrappedMessage,
NetEntity.Invalid,
null);
var chatMsg = new MsgChatMessage { Message = chat };
var ev = new RadioReceiveEvent(message, messageSource, channel, radioSource, chatMsg, encodedChatMsg, language); // Horizon Languages
var sendAttemptEv = new RadioSendAttemptEvent(channel, radioSource);
RaiseLocalEvent(ref sendAttemptEv);
RaiseLocalEvent(radioSource, ref sendAttemptEv);
var canSend = !sendAttemptEv.Cancelled;
var sourceMapId = Transform(radioSource).MapID;
var hasActiveServer = HasActiveServer(sourceMapId, channel.ID);
var sourceServerExempt = _exemptQuery.HasComp(radioSource);
var radioQuery = EntityQueryEnumerator<ActiveRadioComponent, TransformComponent>();
if (frequency == null) // Nuclear-14
frequency = GetFrequency(messageSource, channel); // Nuclear-14
while (canSend && radioQuery.MoveNext(out var receiver, out var radio, out var transform))
{
if (!radio.ReceiveAllChannels)
{
if (!radio.Channels.Contains(channel.ID) || (TryComp<IntercomComponent>(receiver, out var intercom) &&
!intercom.SupportedChannels.Contains(channel.ID)))
continue;
}
if (!HasComp<GhostComponent>(receiver) && GetFrequency(receiver, channel) != frequency) // Nuclear-14
continue; // Nuclear-14
if (!channel.LongRange && transform.MapID != sourceMapId && !radio.GlobalReceive)
continue;
// don't need telecom server for long range channels or handheld radios and intercoms
var needServer = !channel.LongRange && !sourceServerExempt;
if (needServer && !hasActiveServer)
continue;
// check if message can be sent to specific receiver
var attemptEv = new RadioReceiveAttemptEvent(channel, radioSource, receiver);
RaiseLocalEvent(ref attemptEv);
RaiseLocalEvent(receiver, ref attemptEv);
if (attemptEv.Cancelled)
continue;
// send the message
RaiseLocalEvent(receiver, ref ev);
}
if (name != Name(messageSource))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} as {name} on {channel.LocalizedName}: {message}");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} on {channel.LocalizedName}: {message}");
_replay.RecordServerMessage(chat);
_messages.Remove(message);
}
/// <inheritdoc cref="TelecomServerComponent"/>
private bool HasActiveServer(MapId mapId, string channelId)
{
var servers = EntityQuery<TelecomServerComponent, EncryptionKeyHolderComponent, ApcPowerReceiverComponent, TransformComponent>();
foreach (var (_, keys, power, transform) in servers)
{
if (transform.MapID == mapId &&
power.Powered &&
keys.Channels.Contains(channelId))
{
return true;
}
}
return false;
}
}