6
2026-01-24 12:49:55 +03:00

13 lines
458 B
C#

namespace Content.Server._NF.DangerTether;
/// <summary>
/// A dangerous object that is tethered around one or more particular entities. If it breaks a maximum distance from all of them, it is deleted.
/// Currently, all tethers are equivalent, bound all tethered objects, and are map-scoped.
/// </summary>
[RegisterComponent]
public sealed partial class DangerTetherComponent : Component
{
[DataField(required: true)]
public float MaxDistance;
}