248 lines
10 KiB
C#
248 lines
10 KiB
C#
using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Fluids.Components;
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using Content.Shared._NF.Fluids.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server._NF.Fluids.EntitySystems;
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public sealed class AdvDrainSystem : SharedDrainSystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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private readonly HashSet<Entity<PuddleComponent>> _puddles = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AdvDrainComponent, MapInitEvent>(OnDrainMapInit);
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SubscribeLocalEvent<AdvDrainComponent, GetVerbsEvent<Verb>>(AddEmptyVerb);
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SubscribeLocalEvent<AdvDrainComponent, ExaminedEvent>(OnExamined);
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}
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private void OnDrainMapInit(Entity<AdvDrainComponent> ent, ref MapInitEvent args)
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{
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// Randomise puddle drains so roundstart ones don't all dump at the same time.
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ent.Comp.Accumulator = _random.NextFloat(ent.Comp.DrainFrequency);
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}
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private void AddEmptyVerb(Entity<AdvDrainComponent> entity, ref GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Using == null)
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return;
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if (!TryComp(args.Using, out SpillableComponent? spillable) ||
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!TryComp(args.Target, out AdvDrainComponent? drain))
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return;
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var used = args.Using.Value;
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var target = args.Target;
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Verb verb = new()
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{
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Text = Loc.GetString("drain-component-empty-verb-inhand", ("object", Name(used))),
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Act = () =>
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{
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Empty(used, spillable, target, drain);
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},
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Impact = LogImpact.Low,
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/eject.svg.192dpi.png"))
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};
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args.Verbs.Add(verb);
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}
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private void Empty(EntityUid container, SpillableComponent spillable, EntityUid target, AdvDrainComponent drain)
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{
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// Find the solution in the container that is emptied
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if (!_solutionContainerSystem.TryGetDrainableSolution(container, out var containerSoln, out var containerSolution) || containerSolution.Volume == FixedPoint2.Zero)
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{
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_popupSystem.PopupEntity(
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Loc.GetString("drain-component-empty-verb-using-is-empty-message", ("object", container)),
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container);
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return;
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}
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// try to find the drain's solution
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if (!_solutionContainerSystem.ResolveSolution(target, AdvDrainComponent.SolutionName, ref drain.Solution, out var drainSolution))
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{
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return;
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}
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// Try to transfer as much solution as possible to the drain
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var amountToPutInDrain = drainSolution.AvailableVolume;
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var amountToSpillOnGround = containerSolution.Volume - drainSolution.AvailableVolume;
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if (amountToPutInDrain > 0)
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{
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var solutionToPutInDrain = _solutionContainerSystem.SplitSolution(containerSoln.Value, amountToPutInDrain);
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_solutionContainerSystem.TryAddSolution(drain.Solution.Value, solutionToPutInDrain);
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_audioSystem.PlayPvs(drain.ManualDrainSound, target);
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_ambientSoundSystem.SetAmbience(target, true);
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}
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// Don't actually spill the remainder.
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if (amountToSpillOnGround > 0)
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{
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// var solutionToSpill = _solutionContainerSystem.SplitSolution(containerSoln.Value, amountToSpillOnGround);
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// _puddleSystem.TrySpillAt(Transform(target).Coordinates, solutionToSpill, out _);
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_popupSystem.PopupEntity(
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Loc.GetString("drain-component-empty-verb-target-is-full-message", ("object", target)),
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container);
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var managerQuery = GetEntityQuery<SolutionContainerManagerComponent>();
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var query = EntityQueryEnumerator<AdvDrainComponent>();
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while (query.MoveNext(out var uid, out var drain))
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{
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// not anchored
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if (!TryComp(uid, out TransformComponent? xform) || !xform.Anchored)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsRunning, false);
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsDraining, false);
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continue;
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}
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// not powered
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if (!_powerCell.HasCharge(uid, drain.Wattage))
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsRunning, false);
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsDraining, false);
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continue;
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}
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drain.Accumulator += frameTime;
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if (drain.Accumulator < drain.DrainFrequency)
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{
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continue;
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}
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drain.Accumulator -= drain.DrainFrequency;
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsRunning, true);
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// Disable ambient sound from emptying manually
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if (!drain.AutoDrain)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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continue;
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}
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if (!managerQuery.TryGetComponent(uid, out var manager))
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continue;
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// Best to do this one every second rather than once every tick...
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if (!_solutionContainerSystem.ResolveSolution((uid, manager), AdvDrainComponent.SolutionName, ref drain.Solution, out var drainSolution))
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continue;
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if (drainSolution.AvailableVolume <= 0)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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continue;
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}
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// Remove a bit from the buffer
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if (drainSolution.Volume > drain.UnitsDestroyedThreshold)
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{
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsVoiding, true);
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsRunning, false); //they use the same indicator light, and cause artifacts when on at the same time
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_solutionContainerSystem.SplitSolution(drain.Solution.Value, Math.Min(drain.UnitsDestroyedPerSecond * drain.DrainFrequency, (float)drainSolution.Volume - drain.UnitsDestroyedThreshold));
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}
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else
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{
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsVoiding, false);
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}
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// This will ensure that UnitsPerSecond is per second...
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var amount = drain.UnitsPerSecond * drain.DrainFrequency;
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_puddles.Clear();
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_lookup.GetEntitiesInRange(Transform(uid).Coordinates, drain.Range, _puddles);
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if (_puddles.Count == 0)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsDraining, false);
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continue;
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}
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_ambientSoundSystem.SetAmbience(uid, true);
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// only use power if it's actively draining puddles and isn't powered from an APC
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_powerCell.TryUseCharge(uid, drain.Wattage * drain.DrainFrequency);
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_appearanceSystem.SetData(uid, AdvDrainVisualState.IsDraining, true);
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amount /= _puddles.Count;
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foreach (var puddle in _puddles)
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{
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// Queue the solution deletion if it's empty. EvaporationSystem might also do this
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// but queuedelete should be pretty safe.
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if (!_solutionContainerSystem.ResolveSolution(puddle.Owner, puddle.Comp.SolutionName, ref puddle.Comp.Solution, out var puddleSolution))
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{
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EntityManager.QueueDeleteEntity(puddle);
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continue;
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}
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// Removes the lowest of:
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// the drain component's units per second adjusted for # of puddles
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// the puddle's remaining volume (making it cleanly zero)
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// the drain's remaining volume in its buffer.
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var transferSolution = _solutionContainerSystem.SplitSolution(puddle.Comp.Solution.Value,
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FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
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drainSolution.AddSolution(transferSolution, _prototypeManager);
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if (puddleSolution.Volume <= 0)
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{
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QueueDel(puddle);
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}
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}
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_solutionContainerSystem.UpdateChemicals(drain.Solution.Value);
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}
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}
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private void OnExamined(Entity<AdvDrainComponent> entity, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange ||
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!HasComp<SolutionContainerManagerComponent>(entity) ||
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!TryComp<AdvDrainComponent>(entity, out var drain) ||
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!_solutionContainerSystem.ResolveSolution(entity.Owner, AdvDrainComponent.SolutionName, ref entity.Comp.Solution, out var drainSolution))
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{
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return;
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}
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var text = Loc.GetString("adv-drain-component-examine-volume", ("volume", drainSolution.Volume), ("maxvolume", drain.UnitsDestroyedThreshold));
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args.PushMarkup(text);
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}
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}
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