6
2026-01-24 12:49:55 +03:00

38 lines
1.3 KiB
C#

using Content.Shared.Access;
using Content.Shared._NF.Shipyard;
using Robust.Shared.Prototypes;
namespace Content.Server._NF.Shipyard.Components;
[RegisterComponent]
public sealed partial class ShipyardVoucherComponent : Component
{
/// <summary>
/// Number of redeemable ships that this voucher can still be used for. Decremented on purchase.
/// </summary>
[DataField]
public uint RedemptionsLeft = 1;
/// <summary>
/// If true, card will be destroyed when no redemptions are left. Checked at time of sale.
/// </summary>
[DataField]
public bool DestroyOnEmpty = false;
/// <summary>
/// Access tags and groups for shipyard access.
/// </summary>
[DataField]
public IReadOnlyCollection<ProtoId<AccessLevelPrototype>> Access { get; private set; } = Array.Empty<ProtoId<AccessLevelPrototype>>();
[DataField]
public IReadOnlyCollection<ProtoId<AccessGroupPrototype>> AccessGroups { get; private set; } = Array.Empty<ProtoId<AccessGroupPrototype>>();
/// <summary>
/// The type of console where this voucher can be used.
/// Should not be ShipyardConsoleUiKey.Custom. Note: currently cannot be used for mothership consoles.
/// </summary>
[DataField(required: true)]
public ShipyardConsoleUiKey ConsoleType;
}