226 lines
8.4 KiB
C#
226 lines
8.4 KiB
C#
using Content.Server.Body.Components;
|
|
using Content.Server.Construction;
|
|
using Content.Server.Fluids.EntitySystems;
|
|
using Content.Server.Ghost;
|
|
using Content.Server.Stack;
|
|
using Content.Server.Storage.Components;
|
|
using Content.Server.Storage.EntitySystems;
|
|
using Content.Shared._NF.Skrungler;
|
|
using Content.Shared._NF.Skrungler.Components;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Mind;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Power.EntitySystems;
|
|
using Content.Shared.Standing;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Enums;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server._NF.Skrungler;
|
|
|
|
/// <inheritdoc/>
|
|
public sealed class SkrunglerSystem : SharedSkrunglerSystem
|
|
{
|
|
[Dependency] private readonly IPlayerManager _player = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
|
|
[Dependency] private readonly GhostSystem _ghost = default!;
|
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
|
[Dependency] private readonly PuddleSystem _puddle = default!;
|
|
[Dependency] private readonly SharedContainerSystem _containers = default!;
|
|
[Dependency] private readonly SharedMindSystem _minds = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
|
[Dependency] private readonly SharedPowerReceiverSystem _power = default!;
|
|
[Dependency] private readonly StackSystem _stack = default!;
|
|
[Dependency] private readonly StandingStateSystem _standing = default!;
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<SkrunglerComponent, GetVerbsEvent<AlternativeVerb>>(AddSkrunglerVerb);
|
|
SubscribeLocalEvent<SkrunglerComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
|
|
SubscribeLocalEvent<SkrunglerComponent, RefreshPartsEvent>(OnRefreshParts);
|
|
SubscribeLocalEvent<SkrunglerComponent, UpgradeExamineEvent>(OnUpgradeExamine);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
// TODO: Move to shared when EntityStorage is in shared
|
|
var query = EntityQueryEnumerator<SkrunglerComponent, EntityStorageComponent, TransformComponent>();
|
|
while (query.MoveNext(out var uid, out var skrungler, out var storage, out var xform))
|
|
{
|
|
// Not active
|
|
if (!skrungler.Active)
|
|
continue;
|
|
|
|
// Can't run if it requires power and isn't powered
|
|
if (!_power.IsPowered(uid))
|
|
continue;
|
|
|
|
var curTime = Timing.CurTime;
|
|
|
|
if (curTime > skrungler.NextMessTime)
|
|
{
|
|
if (_random.Prob(0.2f) && skrungler.BloodReagent is not null)
|
|
{
|
|
Solution blood = new();
|
|
blood.AddReagent(skrungler.BloodReagent, 50);
|
|
_puddle.TrySpillAt(uid, blood, out _);
|
|
}
|
|
skrungler.NextMessTime = curTime + skrungler.MessInterval;
|
|
// TODO perf: maybe use deltas for this? state is kinda big
|
|
Dirty(uid, skrungler);
|
|
}
|
|
|
|
if (curTime < skrungler.FinishProcessingTime)
|
|
continue;
|
|
|
|
var actualYield = (int)skrungler.CurrentExpectedYield; // can only have integer
|
|
skrungler.CurrentExpectedYield -= actualYield; // store non-integer leftovers
|
|
|
|
var fuel = _stack.SpawnMultiple(skrungler.OutputStackType, actualYield, xform.Coordinates);
|
|
foreach (var fuelEntity in fuel)
|
|
{
|
|
_containers.Insert(fuelEntity, storage.Contents);
|
|
}
|
|
|
|
skrungler.BloodReagent = null;
|
|
_entityStorage.OpenStorage(uid, storage);
|
|
EndProcessingVisuals((uid, skrungler));
|
|
skrungler.Active = false;
|
|
Dirty(uid, skrungler);
|
|
}
|
|
}
|
|
|
|
private void AddSkrunglerVerb(Entity<SkrunglerComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
|
|
{
|
|
if (ent.Comp.Active)
|
|
return;
|
|
|
|
// TODO: Prediction
|
|
if (!TryComp(ent, out EntityStorageComponent? storage))
|
|
return;
|
|
|
|
if (!args.CanAccess || !args.CanInteract || args.Hands == null || storage.Open)
|
|
return;
|
|
|
|
AlternativeVerb verb = new()
|
|
{
|
|
Text = Loc.GetString("skrungle-verb-activate"),
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
|
|
Act = () => TryStartProcessing((ent, ent.Comp, storage)),
|
|
Impact = LogImpact.High, // could be a body? or evidence? I dunno.
|
|
};
|
|
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
private void TryStartProcessing(Entity<SkrunglerComponent, EntityStorageComponent> ent)
|
|
{
|
|
if (ent.Comp2.Open || ent.Comp2.Contents.ContainedEntities.Count < 1)
|
|
return;
|
|
|
|
// Refuse to accept alive mobs and dead-but-connected players
|
|
var containedEntity = ent.Comp2.Contents.ContainedEntities[0];
|
|
if (containedEntity is not { Valid: true })
|
|
return;
|
|
|
|
if (TryComp<MobStateComponent>(containedEntity, out var comp) && !_mobState.IsDead(containedEntity, comp))
|
|
return;
|
|
|
|
if (_player.TryGetSessionByEntity(containedEntity, out var session) &&
|
|
session.State.Status == SessionStatus.InGame)
|
|
{
|
|
return;
|
|
}
|
|
|
|
StartProcessing(containedEntity, ent);
|
|
}
|
|
|
|
protected override void StartProcessing(EntityUid uid, Entity<SkrunglerComponent> skrungler)
|
|
{
|
|
base.StartProcessing(uid, skrungler);
|
|
|
|
if (TryComp<BloodstreamComponent>(uid, out var stream))
|
|
skrungler.Comp.BloodReagent = stream.BloodReagent;
|
|
}
|
|
|
|
private void OnSuicideByEnvironment(Entity<SkrunglerComponent> ent, ref SuicideByEnvironmentEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (ent.Comp.Active)
|
|
return;
|
|
|
|
if (!_power.IsPowered(ent.Owner))
|
|
return;
|
|
|
|
if (_minds.TryGetMind(args.Victim, out var mindId, out var mind))
|
|
{
|
|
_ghost.OnGhostAttempt(mindId, false, mind: mind);
|
|
|
|
if (mind.OwnedEntity is { Valid: true } entity)
|
|
_popup.PopupEntity(Loc.GetString("skrungler-entity-storage-component-suicide-message"), entity);
|
|
}
|
|
|
|
_popup.PopupEntity(Loc.GetString("skrungler-entity-storage-component-suicide-message-others",
|
|
("victim", Identity.Entity(args.Victim, EntityManager))),
|
|
args.Victim,
|
|
Filter.PvsExcept(args.Victim),
|
|
true,
|
|
PopupType.LargeCaution);
|
|
|
|
if (_entityStorage.CanInsert(args.Victim, ent))
|
|
{
|
|
_entityStorage.CloseStorage(ent);
|
|
_standing.Down(args.Victim, false);
|
|
_entityStorage.Insert(args.Victim, ent);
|
|
}
|
|
else
|
|
Del(args.Victim);
|
|
|
|
_entityStorage.CloseStorage(ent);
|
|
StartProcessing(args.Victim, ent);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnRefreshParts(Entity<SkrunglerComponent> ent, ref RefreshPartsEvent args)
|
|
{
|
|
var laserRating = args.PartRatings[ent.Comp.MachinePartProcessingSpeed];
|
|
var manipRating = args.PartRatings[ent.Comp.MachinePartYieldAmount];
|
|
|
|
// Processing time slopes downwards with part rating.
|
|
ent.Comp.ProcessingTimePerUnitMass =
|
|
ent.Comp.BaseProcessingTimePerUnitMass / MathF.Pow(ent.Comp.PartRatingSpeedMultiplier, laserRating - 1);
|
|
|
|
// Yield slopes upwards with part rating.
|
|
ent.Comp.YieldPerUnitMass =
|
|
ent.Comp.BaseYieldPerUnitMass * MathF.Pow(ent.Comp.PartRatingYieldAmountMultiplier, manipRating - 1);
|
|
|
|
Dirty(ent);
|
|
}
|
|
|
|
private void OnUpgradeExamine(Entity<SkrunglerComponent> ent, ref UpgradeExamineEvent args)
|
|
{
|
|
args.AddPercentageUpgrade("skrungler-component-upgrade-speed",
|
|
(float)(ent.Comp.BaseProcessingTimePerUnitMass / ent.Comp.ProcessingTimePerUnitMass));
|
|
args.AddPercentageUpgrade("skrungler-component-upgrade-fuel-yield",
|
|
ent.Comp.YieldPerUnitMass / ent.Comp.BaseYieldPerUnitMass);
|
|
}
|
|
}
|