19 lines
604 B
C#
19 lines
604 B
C#
using Content.Shared.Clothing.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Clothing.Components;
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/// <summary>
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/// The component prohibits the player from taking off clothes on them that have this component.
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/// </summary>
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/// <remarks>
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/// See also ClothingComponent.EquipDelay if you want the clothes that the player cannot take off by himself to be put on by the player with a delay.
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///</remarks>
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[NetworkedComponent]
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[RegisterComponent]
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[Access(typeof(SelfUnremovableClothingSystem))]
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public sealed partial class SelfUnremovableClothingComponent : Component
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{
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}
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