6
2026-01-24 12:49:55 +03:00

58 lines
1.8 KiB
C#

using Content.Shared.Construction.Prototypes; // Frontier: upgradeable components
using Content.Shared.Stacks;
using Content.Shared.Tag;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary; // Frontier: upgradeable components
namespace Content.Shared.Construction.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class MachineBoardComponent : Component
{
// Frontier: keep upgradeable components
/// <summary>
/// Entities needed to construct this machine, discriminated by component.
/// </summary>
[DataField]
public Dictionary<ProtoId<MachinePartPrototype>, int> Requirements = new();
// End Frontier
/// <summary>
/// The stacks needed to construct this machine
/// </summary>
[DataField]
public Dictionary<ProtoId<StackPrototype>, int> StackRequirements = new();
/// <summary>
/// Entities needed to construct this machine, discriminated by tag.
/// </summary>
[DataField]
public Dictionary<ProtoId<TagPrototype>, GenericPartInfo> TagRequirements = new();
/// <summary>
/// Entities needed to construct this machine, discriminated by component.
/// </summary>
[DataField]
public Dictionary<string, GenericPartInfo> ComponentRequirements = new();
/// <summary>
/// The machine that's constructed when this machine board is completed.
/// </summary>
[DataField(required: true)]
public EntProtoId Prototype;
}
[DataDefinition, Serializable]
public partial struct GenericPartInfo
{
[DataField(required: true)]
public int Amount;
[DataField(required: true)]
public EntProtoId DefaultPrototype;
[DataField]
public LocId? ExamineName;
}