6
2026-01-24 12:49:55 +03:00

18 lines
575 B
C#

using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class ModifyBloodLevel : EventEntityEffect<ModifyBloodLevel>
{
[DataField]
public bool Scaled = false;
[DataField]
public FixedPoint2 Amount = 1.0f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-modify-blood-level", ("chance", Probability),
("deltasign", MathF.Sign(Amount.Float())));
}