6
2026-01-24 12:49:55 +03:00

14 lines
423 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class Oxygenate : EventEntityEffect<Oxygenate>
{
[DataField]
public float Factor = 1f;
// JUSTIFICATION: This is internal magic that players never directly interact with.
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> null;
}