6
2026-01-24 12:49:55 +03:00

33 lines
1.0 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Prototypes;
using Content.Shared.Atmos.Rotting;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Reduces the rotting accumulator on the patient, making them revivable.
/// </summary>
public sealed partial class ReduceRotting : EntityEffect
{
[DataField("seconds")]
public double RottingAmount = 10;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-reduce-rotting",
("chance", Probability),
("time", RottingAmount));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
if (reagentArgs.Scale != 1f)
return;
}
var rottingSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedRottingSystem>();
rottingSys.ReduceAccumulator(args.TargetEntity, TimeSpan.FromSeconds(RottingAmount));
}
}