6
2026-01-24 12:49:55 +03:00

22 lines
650 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawns from the entity table prototype specified.
/// Can be used to reuse common tables.
/// </summary>
public sealed partial class NestedSelector : EntityTableSelector
{
[DataField(required: true)]
public ProtoId<EntityTablePrototype> TableId;
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
return proto.Index(TableId).Table.GetSpawns(rand, entMan, proto, ctx);
}
}