6
2026-01-24 12:49:55 +03:00

18 lines
523 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// For welding masks, sunglasses, etc.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EyeProtectionComponent : Component
{
/// <summary>
/// How many seconds to subtract from the status effect. If it's greater than the source
/// of blindness, do not blind.
/// </summary>
[DataField("protectionTime")]
public TimeSpan ProtectionTime = TimeSpan.FromSeconds(10);
}