6
StarHorizon_Public/Content.Shared/Eye/Blinding/Systems/TemporaryBlindnessSystem.cs
2026-01-24 12:49:55 +03:00

38 lines
1.2 KiB
C#

using Content.Shared.Eye.Blinding.Components;
using Content.Shared.StatusEffect;
namespace Content.Shared.Eye.Blinding.Systems;
public sealed class TemporaryBlindnessSystem : EntitySystem
{
[ValidatePrototypeId<StatusEffectPrototype>]
public const string BlindingStatusEffect = "TemporaryBlindness";
[Dependency] private readonly BlindableSystem _blindableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TemporaryBlindnessComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<TemporaryBlindnessComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<TemporaryBlindnessComponent, CanSeeAttemptEvent>(OnBlindTrySee);
}
private void OnStartup(EntityUid uid, TemporaryBlindnessComponent component, ComponentStartup args)
{
_blindableSystem.UpdateIsBlind(uid);
}
private void OnShutdown(EntityUid uid, TemporaryBlindnessComponent component, ComponentShutdown args)
{
_blindableSystem.UpdateIsBlind(uid);
}
private void OnBlindTrySee(EntityUid uid, TemporaryBlindnessComponent component, CanSeeAttemptEvent args)
{
if (component.LifeStage <= ComponentLifeStage.Running)
args.Cancel();
}
}