6
2026-01-24 12:49:55 +03:00

10 lines
301 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Flash.Components;
/// <summary>
/// Exists for use as a status effect. Adds a shader to the client that obstructs vision.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class FlashedComponent : Component { }