6
2026-01-24 12:49:55 +03:00

13 lines
359 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Follower.Components;
[RegisterComponent]
[Access(typeof(FollowerSystem))]
[NetworkedComponent, AutoGenerateComponentState(RaiseAfterAutoHandleState = true)]
public sealed partial class FollowerComponent : Component
{
[AutoNetworkedField, DataField("following")]
public EntityUid Following;
}