12 lines
289 B
C#
12 lines
289 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Light.Components;
|
|
|
|
/// <summary>
|
|
/// Enables / disables pointlight whenever entities are contacting with it
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class LightOnCollideComponent : Component
|
|
{
|
|
}
|