6
2026-01-24 12:49:55 +03:00

16 lines
547 B
C#

using Content.Shared.Parallax.Biomes.Markers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Procedural.Loot;
/// <summary>
/// Adds a biome marker layer for dungeon loot.
/// </summary>
public sealed partial class BiomeMarkerLoot : IDungeonLoot
{
[DataField("proto", required: true)]
public ProtoId<BiomeMarkerLayerPrototype> Prototype = new();
}