6
2026-01-24 12:49:55 +03:00

15 lines
452 B
C#

using Content.Shared.Parallax.Biomes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.Loot;
/// <summary>
/// Adds a biome template layer for dungeon loot.
/// </summary>
public sealed partial class BiomeTemplateLoot : IDungeonLoot
{
[DataField("proto", required: true)]
public ProtoId<BiomeTemplatePrototype> Prototype = string.Empty;
}