6
2026-01-24 12:49:55 +03:00

20 lines
515 B
C#

using Content.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Spawns the specified marker layer on top of the dungeon rooms.
/// </summary>
public sealed partial class BiomeMarkerLayerDunGen : IDunGenLayer
{
/// <summary>
/// How many times to spawn marker layers; can duplicate.
/// </summary>
[DataField]
public int Count = 6;
[DataField(required: true)]
public ProtoId<WeightedRandomPrototype> MarkerTemplate;
}