82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using Content.Shared.Interaction;
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using Content.Shared.RCD.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.RCD.Components;
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/// <summary>
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/// Main component for the RCD
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/// Optionally uses LimitedChargesComponent.
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/// Charges can be refilled with RCD ammo
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(RCDSystem))]
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public sealed partial class RCDComponent : Component
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{
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/// <summary>
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/// List of RCD prototypes that the device comes loaded with
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/// </summary>
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[DataField, AutoNetworkedField]
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public HashSet<ProtoId<RCDPrototype>> AvailablePrototypes { get; set; } = new();
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/// <summary>
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/// Sound that plays when a RCD operation successfully completes
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/// </summary>
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[DataField]
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public SoundSpecifier SuccessSound { get; set; } = new SoundPathSpecifier("/Audio/Items/deconstruct.ogg");
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/// <summary>
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/// The ProtoId of the currently selected RCD prototype
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/// </summary>
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[DataField, AutoNetworkedField]
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public ProtoId<RCDPrototype> ProtoId { get; set; } = "Invalid";
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/// <summary>
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/// The direction constructed entities will face upon spawning
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/// </summary>
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[DataField, AutoNetworkedField]
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public Direction ConstructionDirection
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{
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get => _constructionDirection;
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set
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{
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_constructionDirection = value;
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ConstructionTransform = new Transform(new(), _constructionDirection.ToAngle());
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}
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}
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private Direction _constructionDirection = Direction.South;
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/// <summary>
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/// Returns a rotated transform based on the specified ConstructionDirection
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/// </summary>
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/// <remarks>
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/// Contains no position data
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/// </remarks>
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[ViewVariables(VVAccess.ReadOnly)]
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public Transform ConstructionTransform { get; private set; }
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// Frontier: ship-based RCDs
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/// <summary>
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/// Frontier - Shipyard RCD
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/// A flag that limits RCD to the authorized ships.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool IsShipyardRCD;
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// End Frontier: ship-based RCDs
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// Horizon start
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/// <summary>
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/// Обычные взаимодействия будут происходить только при значении true
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool GenericUse = true;
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[DataField, AutoNetworkedField]
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public float Range = SharedInteractionSystem.InteractionRange;
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// Horizon end
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}
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