6
2026-01-24 12:49:55 +03:00

25 lines
765 B
C#

using Content.Shared.Random;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Research.TechnologyDisk.Components;
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
public sealed partial class TechnologyDiskComponent : Component
{
/// <summary>
/// The recipe that will be added. If null, one will be randomly generated
/// </summary>
[DataField]
[AutoNetworkedField]
public List<ProtoId<LatheRecipePrototype>>? Recipes;
/// <summary>
/// A weighted random prototype for how rare each tier should be.
/// </summary>
[DataField]
public ProtoId<WeightedRandomPrototype> TierWeightPrototype = "TechDiskTierWeights";
}