18 lines
625 B
C#
18 lines
625 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Shared.Shuttles.Components;
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/// <summary>
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/// Shows a parallax background on the shuttle map console.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ShuttleMapParallaxComponent : Component
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{
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public static readonly ResPath FallbackTexture = new ResPath("/Textures/Parallaxes/space_map2.png");
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// TODO: This should ideally be shared with parallax stuff to avoid duplication, for now it's just a texture
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[DataField, AutoNetworkedField]
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public ResPath TexturePath;
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}
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