6
2026-01-24 12:49:55 +03:00

27 lines
735 B
C#

using Robust.Shared.Audio;
namespace Content.Shared.Silicon.EmitBuzzWhileDamaged;
/// <summary>
/// This is used for controlling the cadence of the buzzing emitted by EmitBuzzOnCritSystem.
/// This component is used by mechanical species that can get to critical health.
/// </summary>
[RegisterComponent]
public sealed partial class EmitBuzzWhileDamagedComponent : Component
{
[DataField]
public TimeSpan BuzzPopupCooldown = TimeSpan.FromSeconds(8);
[ViewVariables]
public TimeSpan LastBuzzPopupTime;
[DataField]
public float CycleDelay = 2.0f;
[ViewVariables]
public float AccumulatedFrametime;
[DataField]
public SoundSpecifier Sound = new SoundCollectionSpecifier("buzzes");
}