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StarHorizon_Public/Content.Shared/Sprite/SpriteFadeComponent.cs
2026-01-24 12:49:55 +03:00

13 lines
314 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Sprite;
/// <summary>
/// If your client entity is behind this then the sprite's alpha will be lowered so your entity remains visible.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SpriteFadeComponent : Component
{
}