12 lines
408 B
C#
12 lines
408 B
C#
using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// This is used for relaying ammo events
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/// to an entity in the user's clothing slot.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedGunSystem))]
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public sealed partial class ClothingSlotAmmoProviderComponent : AmmoProviderComponent;
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