6
2026-01-24 12:49:55 +03:00

13 lines
273 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Recharges ammo upon the gun being cycled.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class RechargeCycleAmmoComponent : Component
{
}