6
2026-01-24 12:49:55 +03:00

15 lines
387 B
C#

using Content.Shared.Timing;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Applies UseDelay whenever the entity shoots.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnShootSystem))]
public sealed partial class UseDelayOnShootComponent : Component
{
}