6
2026-01-24 12:49:55 +03:00

19 lines
604 B
C#

using Content.Shared._Horizon.Weapons.Ranged.Upgrades;
using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
/// <summary>
/// A <see cref="GunUpgradeComponent"/> for increasing the damage of a gun's projectile.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
public sealed partial class GunUpgradeDamageComponent : Component
{
/// <summary>
/// Additional damage added onto the projectile's base damage.
/// </summary>
[DataField]
public DamageSpecifier Damage = new();
}