19 lines
497 B
C#
19 lines
497 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared._DV.Instruments;
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/// <summary>
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/// Controls the bool <see cref="InstrumentVisuals"/> when the instrument UI is open.
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/// Use GenericVisualizerComponent to then control sprite states.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class InstrumentVisualsComponent : Component;
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[Serializable, NetSerializable]
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public enum InstrumentVisuals : byte
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{
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Playing,
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Layer
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}
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