6
2026-01-24 12:49:55 +03:00

66 lines
1.5 KiB
C#

using Content.Shared.Mech;
using Robust.Shared.Serialization;
namespace Content.Shared._Horizon.Mech;
[Serializable, NetSerializable]
public sealed class MechGunUiState : BoundUserInterfaceState
{
public int Capacity;
public int Shots;
public float ReloadTime;
public bool Reloading = false;
public TimeSpan? ReloadEndTime = null;
public List<string> AllowedReagents = new();
public string SelectedReagent = string.Empty;
}
[Serializable, NetSerializable]
public sealed class MechToolsUiState : BoundUserInterfaceState
{
public List<NetEntity> Tools;
public string SelectedTool;
public MechToolsUiState(List<NetEntity> tools, string selectedTool)
{
Tools = tools;
SelectedTool = selectedTool;
}
}
[Serializable, NetSerializable]
public sealed class MechGunReloadMessage : MechEquipmentUiMessage
{
public MechGunReloadMessage(NetEntity equipment)
{
Equipment = equipment;
}
}
[Serializable, NetSerializable]
public sealed class SelectMechSyringeGunReagentMessage : MechEquipmentUiMessage
{
public string Reagent;
public SelectMechSyringeGunReagentMessage(NetEntity equipment, string reagent)
{
Equipment = equipment;
Reagent = reagent;
}
}
[Serializable, NetSerializable]
public sealed class MechToolSetMessage : MechEquipmentUiMessage
{
public string Tool;
public MechToolSetMessage(string tool, NetEntity equipment)
{
Equipment = equipment;
Tool = tool;
}
}