36 lines
870 B
C#
36 lines
870 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared._NF.CryoSleep.Events;
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/// <summary>
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/// Sent from the client to the server when the client, controlling a ghost, wants to return to a cryosleeping body.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class WakeupRequestMessage : EntityEventArgs
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{
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/// <summary>
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/// Sent from the server to the client in response to a WakeupRequestMessage.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class Response : EntityEventArgs
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{
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public readonly ReturnToBodyStatus Status;
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public Response(ReturnToBodyStatus status)
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{
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Status = status;
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}
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}
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}
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[Serializable, NetSerializable]
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public enum ReturnToBodyStatus : byte
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{
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Success,
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Occupied,
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BodyMissing,
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NoCryopodAvailable,
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NotAGhost,
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Disabled
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}
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