18 lines
482 B
C#
18 lines
482 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._NF.Pinpointer;
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/// <summary>
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/// An object that is being tracked by pinpointers.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PinpointerTargetComponent : Component
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{
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/// <summary>
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/// The list of entities that's currently tracking this object.
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/// State should only be reliable serverside.
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/// </summary>
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[DataField]
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public List<EntityUid> Entities = new();
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}
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