31 lines
984 B
C#
31 lines
984 B
C#
using Content.Shared._NF.ShuttleRecords;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared._NF.Shipyard.Components;
|
|
|
|
/// <summary>
|
|
/// Tied to an ID card when a ship is purchased. 1 ship per captain.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
[Access(typeof(SharedShipyardSystem), typeof(SharedShuttleRecordsSystem))]
|
|
public sealed partial class ShuttleDeedComponent : Component
|
|
{
|
|
public const int MaxNameLength = 30;
|
|
public const int MaxSuffixLength = 3 + 1 + 4; // 3 digits, dash, up to 4 letters - should be enough
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public EntityUid? ShuttleUid = null;
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public string? ShuttleName = "Unknown";
|
|
|
|
[DataField("shuttleSuffix"), AutoNetworkedField]
|
|
public string? ShuttleNameSuffix;
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public string? ShuttleOwner = "Unknown";
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public bool PurchasedWithVoucher;
|
|
}
|