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StarHorizon_Public/Content.Shared/_RMC14/Attachable/Systems/AttachableModifiersSystem.Ranged.cs
2026-01-24 12:49:55 +03:00

166 lines
7.9 KiB
C#

using Content.Shared._RMC14.Attachable.Components;
using Content.Shared._RMC14.Attachable.Events;
using Content.Shared._RMC14.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
namespace Content.Shared._RMC14.Attachable.Systems;
public sealed partial class AttachableModifiersSystem : EntitySystem
{
private void InitializeRanged()
{
SubscribeLocalEvent<AttachableWeaponRangedModsComponent, AttachableAlteredEvent>(OnRangedModsAltered);
SubscribeLocalEvent<AttachableWeaponRangedModsComponent, AttachableGetExamineDataEvent>(OnRangedModsGetExamineData);
SubscribeLocalEvent<AttachableWeaponRangedModsComponent, AttachableRelayedEvent<GetFireModesEvent>>(OnRangedGetFireModes);
SubscribeLocalEvent<AttachableWeaponRangedModsComponent, AttachableRelayedEvent<GetFireModeValuesEvent>>(OnRangedModsGetFireModeValues);
SubscribeLocalEvent<AttachableWeaponRangedModsComponent, AttachableRelayedEvent<GetDamageFalloffEvent>>(OnRangedModsGetDamageFalloff);
SubscribeLocalEvent<AttachableWeaponRangedModsComponent, AttachableRelayedEvent<GetGunDamageModifierEvent>>(OnRangedModsGetGunDamage);
SubscribeLocalEvent<AttachableWeaponRangedModsComponent, AttachableRelayedEvent<GunRefreshModifiersEvent>>(OnRangedModsRefreshModifiers);
}
private void OnRangedModsGetExamineData(Entity<AttachableWeaponRangedModsComponent> attachable, ref AttachableGetExamineDataEvent args)
{
foreach (var modSet in attachable.Comp.Modifiers)
{
var key = GetExamineKey(modSet.Conditions);
if (!args.Data.ContainsKey(key))
args.Data[key] = new (modSet.Conditions, GetEffectStrings(modSet));
else
args.Data[key].effectStrings.AddRange(GetEffectStrings(modSet));
}
}
private List<string> GetEffectStrings(AttachableWeaponRangedModifierSet modSet)
{
var result = new List<string>();
if (modSet.ScatterFlat != 0)
result.Add(Loc.GetString("rmc-attachable-examine-ranged-scatter",
("colour", modifierExamineColour), ("sign", modSet.ScatterFlat > 0 ? '+' : ""), ("scatter", modSet.ScatterFlat)));
if (modSet.BurstScatterAddMult != 0)
result.Add(Loc.GetString("rmc-attachable-examine-ranged-burst-scatter",
("colour", modifierExamineColour), ("sign", modSet.BurstScatterAddMult > 0 ? '+' : ""), ("burstScatterMult", modSet.BurstScatterAddMult)));
if (modSet.ShotsPerBurstFlat != 0)
result.Add(Loc.GetString("rmc-attachable-examine-ranged-shots-per-burst",
("colour", modifierExamineColour), ("sign", modSet.ShotsPerBurstFlat > 0 ? '+' : ""), ("shots", modSet.ShotsPerBurstFlat)));
if (modSet.FireDelayFlat != 0)
result.Add(Loc.GetString("rmc-attachable-examine-ranged-fire-delay",
("colour", modifierExamineColour), ("sign", modSet.FireDelayFlat > 0 ? '+' : ""), ("fireDelay", modSet.FireDelayFlat)));
if (modSet.RecoilFlat != 0)
result.Add(Loc.GetString("rmc-attachable-examine-ranged-recoil",
("colour", modifierExamineColour), ("sign", modSet.RecoilFlat > 0 ? '+' : ""), ("recoil", modSet.RecoilFlat)));
if (modSet.DamageAddMult != 0)
result.Add(Loc.GetString("rmc-attachable-examine-ranged-damage",
("colour", modifierExamineColour), ("sign", modSet.DamageAddMult > 0 ? '+' : ""), ("damage", modSet.DamageAddMult)));
if (modSet.ProjectileSpeedFlat != 0)
result.Add(Loc.GetString("rmc-attachable-examine-ranged-projectile-speed",
("colour", modifierExamineColour), ("sign", modSet.ProjectileSpeedFlat > 0 ? '+' : ""), ("projectileSpeed", modSet.ProjectileSpeedFlat)));
if (modSet.DamageFalloffAddMult != 0)
result.Add(Loc.GetString("rmc-attachable-examine-ranged-damage-falloff",
("colour", modifierExamineColour), ("sign", modSet.DamageFalloffAddMult > 0 ? '+' : ""), ("falloff", modSet.DamageFalloffAddMult)));
return result;
}
private void OnRangedModsAltered(Entity<AttachableWeaponRangedModsComponent> attachable, ref AttachableAlteredEvent args)
{
switch(args.Alteration)
{
case AttachableAlteredType.AppearanceChanged:
break;
case AttachableAlteredType.DetachedDeactivated:
break;
default:
if (attachable.Comp.FireModeMods != null)
{
_rmcSelectiveFireSystem.RefreshFireModes(args.Holder, true);
break;
}
_rmcSelectiveFireSystem.RefreshModifiableFireModeValues(args.Holder);
break;
}
}
private void OnRangedModsRefreshModifiers(Entity<AttachableWeaponRangedModsComponent> attachable, ref AttachableRelayedEvent<GunRefreshModifiersEvent> args)
{
foreach(var modSet in attachable.Comp.Modifiers)
{
if (!CanApplyModifiers(attachable.Owner, modSet.Conditions))
continue;
args.Args.ShotsPerBurst = Math.Max(args.Args.ShotsPerBurst + modSet.ShotsPerBurstFlat, 1);
args.Args.CameraRecoilScalar = Math.Max(args.Args.CameraRecoilScalar + modSet.RecoilFlat, 0);
args.Args.MinAngle = Angle.FromDegrees(Math.Max(args.Args.MinAngle.Degrees + modSet.ScatterFlat, 0.0));
args.Args.MaxAngle = Angle.FromDegrees(Math.Max(args.Args.MaxAngle.Degrees + modSet.ScatterFlat, args.Args.MinAngle));
args.Args.ProjectileSpeed += modSet.ProjectileSpeedFlat;
// Fire delay doesn't work quite like SS14 fire rate, so we're having to do maths:
// Fire rate is shots per second. Fire delay is the interval between shots. They are inversely proportionate to each other.
// First we divide 1 second by the fire rate to get our current fire delay, then we add the delay modifier, then we divide 1 by the result again to get the modified fire rate.
var fireDelayMod = args.Args.Gun.Comp.SelectedMode == SelectiveFire.Burst ? modSet.FireDelayFlat / 2f : modSet.FireDelayFlat;
args.Args.FireRate = 1f / (1f / args.Args.FireRate + fireDelayMod);
}
}
private void OnRangedGetFireModes(Entity<AttachableWeaponRangedModsComponent> attachable, ref AttachableRelayedEvent<GetFireModesEvent> args)
{
if (attachable.Comp.FireModeMods == null)
return;
foreach (var modSet in attachable.Comp.FireModeMods)
{
if (!CanApplyModifiers(attachable.Owner, modSet.Conditions))
continue;
args.Args.Modes |= modSet.ExtraFireModes;
args.Args.Set = modSet.SetFireMode;
}
}
private void OnRangedModsGetDamageFalloff(Entity<AttachableWeaponRangedModsComponent> attachable, ref AttachableRelayedEvent<GetDamageFalloffEvent> args)
{
foreach (var modSet in attachable.Comp.Modifiers)
{
if (!CanApplyModifiers(attachable.Owner, modSet.Conditions))
continue;
args.Args.FalloffMultiplier += modSet.DamageFalloffAddMult;
}
}
private void OnRangedModsGetGunDamage(Entity<AttachableWeaponRangedModsComponent> attachable, ref AttachableRelayedEvent<GetGunDamageModifierEvent> args)
{
foreach (var modSet in attachable.Comp.Modifiers)
{
if (!CanApplyModifiers(attachable.Owner, modSet.Conditions))
continue;
args.Args.Multiplier += modSet.DamageAddMult;
}
}
private void OnRangedModsGetFireModeValues(Entity<AttachableWeaponRangedModsComponent> attachable, ref AttachableRelayedEvent<GetFireModeValuesEvent> args)
{
foreach (var modSet in attachable.Comp.Modifiers)
{
if (!CanApplyModifiers(attachable.Owner, modSet.Conditions))
continue;
args.Args.BurstScatterMult += modSet.BurstScatterAddMult;
}
}
}