6
StarHorizon_Public/Resources/Textures/Shaders/greyscale_fullscreen.swsl
2026-01-24 12:49:55 +03:00

8 lines
169 B
Plaintext

uniform sampler2D SCREEN_TEXTURE;
void fragment() {
highp vec4 color = zTextureSpec(SCREEN_TEXTURE, UV);
COLOR = vec4(vec3(zGrayscale(color.rgb)), color.a);
}