15 lines
313 B
Plaintext
15 lines
313 B
Plaintext
uniform sampler2D SCREEN_TEXTURE;
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void fragment() {
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highp vec4 color = zTextureSpec(SCREEN_TEXTURE, UV);
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highp mat3 m = mat3(
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vec3(0.000,1.000,0.000),
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vec3(0.000,0.000,1.000),
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vec3(-0.165,0.165,1.000)
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);
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highp vec3 result = color.rgb * m;
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COLOR = vec4(result, 1);
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}
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