74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Shuttles.Events; // Frontier
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using Content.Shared._NF.Atmos.BUI; // Frontier
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namespace Content.Client.Atmos.Consoles;
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public sealed class AtmosAlertsComputerBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private AtmosAlertsComputerWindow? _menu;
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public AtmosAlertsComputerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { }
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protected override void Open()
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{
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base.Open();
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_menu = new AtmosAlertsComputerWindow(this, Owner);
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_menu.OpenCentered();
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_menu.OnClose += Close;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (AtmosAlertsComputerBoundInterfaceState) state;
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EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
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_menu?.UpdateUI(xform?.Coordinates, castState.AirAlarms, castState.FireAlarms, castState.FocusData, castState.Gaslocks, castState.FocusGaslockData); // Frontier: add gaslocks, focusGaslockData
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}
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public void SendFocusChangeMessage(NetEntity? netEntity)
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{
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SendMessage(new AtmosAlertsComputerFocusChangeMessage(netEntity));
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}
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public void SendDeviceSilencedMessage(NetEntity netEntity, bool silenceDevice)
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{
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SendMessage(new AtmosAlertsComputerDeviceSilencedMessage(netEntity, silenceDevice));
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}
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// Frontier: gaslock message
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public void SendGaslockChangeDirectionMessage(NetEntity netEntity, bool direction)
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{
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SendMessage(new RemoteGasPressurePumpChangePumpDirectionMessage(netEntity, direction));
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}
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public void SendGaslockPressureChangeMessage(NetEntity netEntity, float pressure)
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{
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SendMessage(new RemoteGasPressurePumpChangeOutputPressureMessage(netEntity, pressure));
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}
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public void SendGaslockChangeEnabled(NetEntity netEntity, bool enabled)
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{
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SendMessage(new RemoteGasPressurePumpToggleStatusMessage(netEntity, enabled));
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}
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public void SendGaslockUndock(NetEntity netEntity)
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{
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SendMessage(new UndockRequestMessage { DockEntity = netEntity });
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}
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// End Frontier
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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