6
2025-12-18 02:55:17 +03:00

13 lines
282 B
C#

using Content.Shared.Players;
using Robust.Shared.Player;
namespace Content.Server.Players;
public sealed class PlayerSystem : SharedPlayerSystem
{
public override ContentPlayerData? ContentData(ICommonSession? session)
{
return session?.ContentData();
}
}