6
2025-12-18 02:55:17 +03:00

47 lines
1.5 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Destructible.Thresholds;
using Robust.Shared.Prototypes;
namespace Content.Server.Xenoarchaeology.Artifact.XAE.Components;
/// <summary>
/// This is used for an artifact that creates a puddle of
/// random chemicals upon being triggered.
/// </summary>
[RegisterComponent, Access(typeof(XAECreatePuddleSystem))]
public sealed partial class XAECreatePuddleComponent : Component
{
/// <summary>
/// The solution where all the chemicals are stored.
/// </summary>
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public Solution ChemicalSolution = default!;
/// <summary>
/// The different chemicals that can be spawned by this effect.
/// </summary>
[DataField]
public List<ProtoId<ReagentPrototype>> PossibleChemicals = new();
/// <summary>
/// The number of chemicals in the puddle.
/// </summary>
[DataField]
public MinMax ChemAmount = new MinMax(1, 3);
/// <summary>
/// List of reagents selected for this node. Selected ones are chosen on first activation
/// and are picked from <see cref="PossibleChemicals"/> and is calculated separately for each node.
/// </summary>
[DataField]
public List<ProtoId<ReagentPrototype>>? SelectedChemicals;
/// <summary>
/// Marker, if entity where this component is placed should have description replaced with selected chemicals
/// on component init.
/// </summary>
[DataField]
public bool ReplaceDescription;
}