6
2025-12-18 02:55:17 +03:00

134 lines
5.0 KiB
C#

using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Content.Shared.Roles; // Frontier
namespace Content.Shared.Access.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedIdCardConsoleSystem))]
public sealed partial class IdCardConsoleComponent : Component
{
public static string PrivilegedIdCardSlotId = "IdCardConsole-privilegedId";
public static string TargetIdCardSlotId = "IdCardConsole-targetId";
[DataField]
public ItemSlot PrivilegedIdSlot = new();
[DataField]
public ItemSlot TargetIdSlot = new();
[Serializable, NetSerializable]
public sealed class WriteToTargetIdMessage : BoundUserInterfaceMessage
{
public readonly string FullName;
public readonly string JobTitle;
public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
public readonly ProtoId<JobPrototype> JobPrototype; // Frontier: AccessPrototype<JobPrototype
public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<JobPrototype> jobPrototype) // Frontier: jobProtoype - AccessPrototype<JobPrototype
{
FullName = fullName;
JobTitle = jobTitle;
AccessList = accessList;
JobPrototype = jobPrototype;
}
}
// Put this on shared so we just send the state once in PVS range rather than every time the UI updates.
[DataField, AutoNetworkedField]
public List<ProtoId<AccessLevelPrototype>> AccessLevels = new()
{
"Armory",
//"Atmospherics",
"Bailiff", // Frontier
//"Bar",
"Brig",
"Brigmedic", // Frontier
"Captain",
//"Cargo",
//"Chapel",
//"Chemistry",
//"ChiefMedicalOfficer",
"Command",
//"Cryogenics",
"Detective", // Frontier: moved into alphabetical order
"Engineering",
"External",
"Frontier", // Frontier
//"Hydroponics",
"Janitor",
//"Kitchen",
//"Lawyer",
"Mail", // Frontier
"Maintenance",
"Medical",
"Mercenary", // Frontier
"ChiefEngineer", // Frontier: moved down, alphabetic w.r.t. "Plant Manager"
//"Quartermaster",
//"Research",
//"ResearchDirector",
//"Salvage",
"Security",
"Sergeant", // Frontier
"Service",
"HeadOfSecurity", // Frontier: moved down, alphabetic w.r.t. "Sheriff"
"HeadOfPersonnel", // Frontier: moved down, alphabetic w.r.t. "Station Representative"
"StationTrafficController", // Frontier
//"Theatre",
};
[Serializable, NetSerializable]
public sealed class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string PrivilegedIdName;
public readonly bool IsPrivilegedIdPresent;
public readonly bool IsPrivilegedIdAuthorized;
public readonly bool IsTargetIdPresent;
public readonly string TargetIdName;
public readonly string? TargetIdFullName;
public readonly string? TargetIdJobTitle;
public readonly bool HasOwnedShuttle; // Frontier
public readonly string?[]? TargetShuttleNameParts; // Frontier
public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
public readonly ProtoId<JobPrototype> TargetIdJobPrototype; // Frontier: AccessLevelPrototype<JobPrototype
public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
bool isTargetIdPresent,
string? targetIdFullName,
string? targetIdJobTitle,
bool hasOwnedShuttle,
string?[]? targetShuttleNameParts,
List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
ProtoId<JobPrototype> targetIdJobPrototype, // Frontier: AccessLevelPrototype<JobPrototype
string privilegedIdName,
string targetIdName)
{
IsPrivilegedIdPresent = isPrivilegedIdPresent;
IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
IsTargetIdPresent = isTargetIdPresent;
TargetIdFullName = targetIdFullName;
TargetIdJobTitle = targetIdJobTitle;
HasOwnedShuttle = hasOwnedShuttle;
TargetShuttleNameParts = targetShuttleNameParts;
TargetIdAccessList = targetIdAccessList;
AllowedModifyAccessList = allowedModifyAccessList;
TargetIdJobPrototype = targetIdJobPrototype;
PrivilegedIdName = privilegedIdName;
TargetIdName = targetIdName;
}
}
[Serializable, NetSerializable]
public enum IdCardConsoleUiKey : byte
{
Key,
}
}