6
2025-12-18 02:55:17 +03:00

31 lines
1.3 KiB
C#

using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/// <summary>
/// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
/// </summary>
public static readonly CVarDef<bool> RelativeMovement =
CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<float> MinFriction =
CVarDef.Create("physics.min_friction", 0.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<float> AirFriction =
CVarDef.Create("physics.air_friction", 0.2f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<float> OffgridFriction =
CVarDef.Create("physics.offgrid_friction", 0.05f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<float> TileFrictionModifier =
CVarDef.Create("physics.tile_friction", 8.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<float> StopSpeed =
CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef<bool> EnablePushBody =
CVarDef.Create("physics.push_body", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
}