6
2025-12-18 02:55:17 +03:00

13 lines
324 B
C#

using Robust.Shared.Player;
namespace Content.Shared.Players.PlayTimeTracking;
public interface ISharedPlaytimeManager
{
/// <summary>
/// Gets the playtimes for the session or an empty dictionary if none found.
/// </summary>
IReadOnlyDictionary<string, TimeSpan> GetPlayTimes(ICommonSession session);
}