17 lines
476 B
C#
17 lines
476 B
C#
namespace Content.Shared.Radiation.Events;
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/// <summary>
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/// Raised on entity when it was irradiated
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/// by some radiation source.
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/// </summary>
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public readonly record struct OnIrradiatedEvent(float FrameTime, float RadsPerSecond, EntityUid Origin)
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{
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public readonly float FrameTime = FrameTime;
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public readonly float RadsPerSecond = RadsPerSecond;
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public readonly EntityUid Origin = Origin;
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public float TotalRads => RadsPerSecond * FrameTime;
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}
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