6
2025-12-18 02:55:17 +03:00

17 lines
476 B
C#

namespace Content.Shared.Radiation.Events;
/// <summary>
/// Raised on entity when it was irradiated
/// by some radiation source.
/// </summary>
public readonly record struct OnIrradiatedEvent(float FrameTime, float RadsPerSecond, EntityUid Origin)
{
public readonly float FrameTime = FrameTime;
public readonly float RadsPerSecond = RadsPerSecond;
public readonly EntityUid Origin = Origin;
public float TotalRads => RadsPerSecond * FrameTime;
}