6
2025-12-18 02:55:17 +03:00

24 lines
623 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Shuttles.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FtlVisualizerComponent : Component
{
/// <summary>
/// Clientside time tracker for the animation.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float Elapsed;
[DataField(required: true)]
public SpriteSpecifier.Rsi Sprite;
/// <summary>
/// Target grid to pull FTL visualization from.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid Grid;
}