6
2025-12-18 02:55:17 +03:00

18 lines
543 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.SprayPainter.Components;
/// <summary>
/// Items with this component can be used to recharge a spray painter.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SprayPainterAmmoSystem))]
public sealed partial class SprayPainterAmmoComponent : Component
{
/// <summary>
/// The value by which the charge in the spray painter will be recharged.
/// </summary>
[DataField, AutoNetworkedField]
public int Charges = 15;
}