11 lines
346 B
C#
11 lines
346 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.SubFloor;
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/// <summary>
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/// For tile-like entities, such as catwalk and carpets, to reveal subfloor entities when on the same tile and when
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/// using a t-ray scanner.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class TrayScanRevealComponent : Component;
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