31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Xenoarchaeology.Artifact.XAT.Components;
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/// <summary>
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/// This is used a XAT that activates when an entity fulfilling the given whitelist is nearby the artifact.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(XATCompNearbyComponent)), AutoGenerateComponentState]
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public sealed partial class XATCompNearbyComponent : Component
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{
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/// <summary>
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/// Component name that is required to activate trigger.
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/// Is spelled without 'Component' suffix.
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/// </summary>
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[DataField(customTypeSerializer: typeof(ComponentNameSerializer)), AutoNetworkedField]
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public string RequireComponentWithName = "Item";
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/// <summary>
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/// Radius, in which trigger going to search for entity with component.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Radius = 5;
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/// <summary>
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/// Required entities count.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int Count = 1;
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}
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