39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Robust.Client.Graphics;
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namespace Content.Client.Light.EntitySystems;
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public sealed class PlanetLightSystem : EntitySystem
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{
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GetClearColorEvent>(OnClearColor);
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_overlayMan.AddOverlay(new BeforeLightTargetOverlay());
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_overlayMan.AddOverlay(new RoofOverlay(EntityManager));
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_overlayMan.AddOverlay(new TileEmissionOverlay(EntityManager));
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_overlayMan.AddOverlay(new LightBlurOverlay());
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_overlayMan.AddOverlay(new SunShadowOverlay());
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_overlayMan.AddOverlay(new AfterLightTargetOverlay());
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}
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private void OnClearColor(ref GetClearColorEvent ev)
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{
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ev.Color = Color.Transparent;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlayMan.RemoveOverlay<BeforeLightTargetOverlay>();
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_overlayMan.RemoveOverlay<RoofOverlay>();
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_overlayMan.RemoveOverlay<TileEmissionOverlay>();
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_overlayMan.RemoveOverlay<LightBlurOverlay>();
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_overlayMan.RemoveOverlay<SunShadowOverlay>();
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_overlayMan.RemoveOverlay<AfterLightTargetOverlay>();
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}
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}
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